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Dragon’s Law Twin Fever is an online video slot machine that features five reels, three rows, and 30 fixed paylines. Konami developed the slot game with an oriental theme. It has a low minimum and high maximum bet amounts, making it a good fit for all kinds of players. The online slot machine also comes equipped with features that give players more chances of getting big wins. Try out the free demo version of Dragon’s Law Twin Fever slot on our website to get a feel for it.

About the Provider

Konami, the software provider of Dragon’s Law Twin Fever slot, is known for offering a collection of incredible slots that takes inspiration from the far shores of Asia. It is not surprising that they are quite good with this niche since the company started in Japan. Some of the popular titles with this theme include Chinese Mystery, China Shore, Lotus Land, etc. Konami also has many incredible titles in other niches, some of which include African Diamonds, Destiny of Athena, Golden Wolf, Jumpin Jalapenos free slots, etc.

Pros and Cons

Highlighted below are some of the strengths and weaknesses of the Dragon’s Law Twin Fever slot machine.

PROSCONS
Free spins featureNo progressive jackpot
Wild symbols payDesigns are not centered on dragons
Scatter symbols pay
Dragon’s Law feature

Overall Opinion about Dragon’s Law Twin Fever

One disappointing thing that many players have expressed about this game is its design. Even though the title has the word dragon in it, apart from the two dragons that show up while the game is loading, there aren’t many dragon-related designs. Even the soundtrack is plain and uninspiring. But if you overlook these aspects, you will discover that the game’s feature has the potential to pay out decent prizes. It took a while to trigger many of the game’s features during the gameplay, but I came across them and had a decent gaming experience.

Dragon’s Law Twin Fever Theme and Unique Features

There is a deep fascination for dragons’ myths in Chinese culture and tradition, and Konami brings this to life in Dragon’s Law Twin Fever slot game. This oriental themed slot shows the richness of Chinese traditions in its theme, designs, and even symbols. It has an uninspiring mechanical sound of spinning reels soundtrack. The video slot has features like Wilds, Scatters, Free Spins, action stacked symbols, and an interesting Dragon’s Law feature.

Dragon’s Law Twin Fever Bonus Features

Dragon’s Law Twin Fever slot machine offers several features that can help players to win in the game. These features include:

  • Wilds – A golden star symbol acts as the Wild symbol, and it can substitute for all other regular paying symbols to create a winning combination in this game. The Wild symbols substitute only at reels 2, 3, 4, and 5 on normal reel spin and only appear on all reels due to the Dragon’s Law feature. Interestingly, landing two or more wild symbols also pay out wins.
  • Scatters – A purple Ying and Yang symbol act as the Scatter symbol that acts as the trigger for the Free Spins feature in this game. Like the Wild symbols, the Scatter symbols also pay out prizes for landing three or more symbols on the reels.
  • Action Stacked Symbols – Each reel has adjacent positions that can be randomly replaced with any of the game’s regular paying symbols.
  • Dragon’s Law Feature – In Dragon’s Law feature, extra Wild symbols randomly appear on the reels during or after the reel spin. And during this time, if the extra Wild symbol and Scatter symbol stops at the same position, they will change into a new golden purple star Wild. This new symbol can substitute for the regular Wild and Scatter symbols, which can help players to land bigger wins.
  • Free Spins Feature – Landing 3, 4, or 5 Scatters will trigger 8, 12, or 20 Free Spins, respectively, in this game. During this Free Spins feature, landing three or more Scatters can retrigger even more Free Spins. An interesting fact about this game is that the Dragon’s Law feature can frequently occur during the Free Spins feature.

Dragon’s Law Twin Fever Payouts

To earn cash payouts from this game, you need to play Dragon’s Law Twin Fever slot machine with real money. With as little as 0.45 credits for all the fixed paylines, low stakes and casual players can enjoy and play this game. High stakes players are also not left out in this game since there is a maximum wagering amount of 450 credits. Sadly, this game doesn’t have a progressive jackpot.

Paytable

In this section, you will find the paytable of this game that shows all the symbols in the game and what each symbol could potentially pay players. Regular card symbols are used as low paying symbols in this video slot game, while Chinese-related symbols of luck items are the high paying symbols. You will also find the Wild and Scatter symbols that also surprisingly pay when you land matching one. In this game, line wins are triggered when matching symbols land on adjacent reels from the leftmost reel to the right. Furthermore, only the highest win on each pay paylines is paid, and all line wins are added together to form total wins.

Symbols5 Symbols4 Symbols3 Symbols2 Symbols
Chinese Inscription500100252
Golden Pig statue25050202
Turtle25050202
Coins15040102
Pink Flower15040102
Card Symbols A, K100255
Card Symbols Q, J, 10, 9100205
Golden Star symbol (Wild)1000150505
Ying Yang Symbol (Scatter)50105

*paylines are fixed, and line wins are multiplied by the line bet

RTP and Volatility

Dragon’s Law Twin Fever slot machine has an RTP rate of 96% and medium volatility. It means that this game might not be able to offer you massive winnings as high volatility games can, but you can get decent payouts. You will come across a frequent stream of small to medium size payouts regularly occurring during the gameplay.

Mobile Experience

Today, a slot game’s review would be incomplete without talking about its mobile experience. Many slot enthusiasts prefer to play games via their mobile devices than on their PC due to its convenience. Thankfully, Dragon’s Law Twin Fever slot machine is optimized for mobile play, which means that players get to enjoy the game at home or on the go through their mobile devices. The mobile slot is compatible across all devices, including iOS and Android devices. You can easily try out this game or any other free online casino slot games on your mobile device.

How to Play Dragon’s Law Twin Fever Online Slot

Like many other Konami games, this video slot also comes equipped with a fairly straightforward and easy to understand gameplay. Highlighted below are some of the simple steps to take to play the game.

  1. Deposit funds into your account – Without funds, you can’t play the real money version of this game, so the first step is to credit your account.
  2. Decide bet size – Set the bet size to your preferred wagering amount for each spin.
  3. Click the “Spin” button to initiate or start the game.
  4. Opt for Autoplay – Alternatively, you can use the Autoplay feature to spin the reels automatically for a set number of rounds.

Tips to Play for Real Money

If you are interested in Dragon’s Law Twin Fever online slot machine and decide to give it a spin, then don’t hesitate and go ahead and try it out. Here are some useful tips that could prove helpful to you while playing this game.

  • Before you start the real money play, you should try out the demo version first. Playing the demo will give you insights into the gameplay and features.
  • Play only at a safe and trustworthy online casino. This is to ensure that you won’t get scammed or duped by illegitimate websites.
  • Play only with money you can afford to lose and not money for bills or your savings.
  • Have a strict structure and a laid out plan and stick to it religiously.
  • Gamble responsibly and play only for fun.

Where Players Can Enjoy This Slot

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Conclusion

Although there are a couple of disappointing details in Dragon’s Law Twin Fever online slot, these details don’t hold a candle to the benefits that the game’s features bring players. With the Scatter wins, Wild wins, stacked symbols, Free Spins, and Dragoon Law feature, the chances of winning sizeable amounts are greatly increased. But the bottom line is that playing the game is worthwhile.

FAQs

Does Dragon’s Law Twin Fever have a Free Spins feature?

Yes, the Dragon’s Law slot game has a Free Spins feature. It can be triggered by landing three or more Scatter symbols on the reels. Free Spins can be retriggered to add extra Free Spins to the feature.

Should I download Dragon’s Law Twin Fever slot to play?

There is no need to download an app before you can play Dragon’s Law slot machine. Konami designed the game with the latest HTML5 technology, making the game playable by accessing it online on any online casino through devices’ browsers.

Can I play Dragon’s Law Twin Fever slot for real money on your site?

No, we provide the demo version. The Dragon’s Law Twin Fever slot machine’s real money version is not available on our website. But you can visit any of our recommended online casinos to play the game for real money.

Can I play Dragon’s Law Twin Fever slots for free in online casinos?

Yes, Dragon’s Law Twin Fever online slot machine has a free play version, which you can easily access and play for free at any online casinos that offer it. You can also access and play the demo version of the game on our website.

What would you recommend playing next after Dragon’s Law Twin Fever slot?

If you are interested in more cultural themed slot games, you can try out the Eye of Horus slot. Eye of Horus slot is an Egyptian themed slot game from Merkur Gaming with five reels and a much higher RTP.

Hi,
a while back there was some discussion about the game of Mah Jong. So
therefore for those who are interested I have posted my list of hands from my
book '101 Illustrated Mah Jong Hands'. Unfortunately these do not have any
illustrations but all the info is there. Some re-formatting will be necessary.
If you have any questions/comments please email them to me as I will be unable
to keep track of the net due to the fact of upcoming exams!!!!
Have fun
5 dragons high limits slot machine Dave Warner.

---- BEGIN LIST ----

1. ORDINARY HAND
Score: See score-sheet
Any one suit.
Pungs and Kongs and a Pair.
A Chow may be substituted for a Pung.
May include Winds, Dragons or both.
If all tiles including the last are drawn from the wall the
hand scores 2 extra doubles for concealed Mah Jong.

2. CONCEALED MAH JONG (BURIED TREASURE)
Score: 10 POINTS FOR NON-SCORING HAND
Any one suit.
As many Chows or Pungs as desired.
No Kongs.
May include Winds, Dragons or both and a Pair.
Score 2 doubles plus extras.
Every tile from the wall including the last.
If all tiles are in the same suit score 3 doubles for Purity.
FISHING: The same number of doubles providing TWO CHOWS or
more are held.

3. ALL HONOUR HAND
Score: 3 DOUBLES PLUS EXTRAS
Pung or Kongs of 1s and 9s in any suit with Winds and Dragons.
A Pair of Honours.
Exposed.
If all tiles including the last are drawn from the wall the
hand scores 2 extra doubles for concealed Mah Jong.

4. ALL KONG HAND
Score: LIMIT
Any one suit.
Four Kongs and a Pair.
May include Winds, Dragons or both.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra doubles for
Winds, Dragons and if All Purity an extra 3 doubles.

5. PURITY HAND
Score: 3 DOUBLES PLUS EXTRAS
Any one suit.
No Winds or Dragons.
Pungs or Kongs and a Pair
A Chow may be substituted for a Pung.
If all tiles including the last are drawn from the wall the
hand scores 2 extra doubles for concealed Mah Jong.

6. LITTLE BROTHERS
Score: LIMIT
Any one suit.
No Winds or Dragons.
Three Pungs and a Pair.
One Chow.
Concealed (except last).
FISHING: The ground score is doubled 3 times plus any doubles for Flowers.
7. CHINESE ODDS
Score: LIMIT
Any one suit.
No Winds or Dragons.
Pungs or Kongs of odd numbers.
Any Pair of odd numbers.
Exposed.
FISHING: The ground score is doubled 3 times plus any doubles for Flowers.
8. HEAVENLY TWINS
Score: LIMIT
Any one suit.
No Winds or Dragons.
7 Pairs.
Concealed (except last).
FISHING: 400 points.
9. ALL PAIR
Score: HALF LIMIT
Any one suit.
7 Pairs.
May include Winds, Dragons or both.
Concealed (except last).
FISHING: 200 points.

10. BIG ROBERT
Score: HALF LIMIT
Run of Four in each suit.
Pair of Winds or Dragons.
Concealed (except last).
FISHING: 200 points.
N.B. This is a very simple hand and among some players is omitted.

11. TRIPLE KNITTING
Score: HALF LIMIT
Four Sets and a knitting Pair.
No Winds or Dragons.
One of each suit of same number.
FISHING: 200 points.
Concealed (except last).
N.B. This is a very simple hand and among some players is omitted.

12. KNITTING
Score: HALF LIMIT
Two suits.
No Winds or Dragons.
One tile from one suit paired with corresponding number from the other suit.
Concealed (except last).
FISHING: 200 points.
N.B. This is a very simple hand and among some players is omitted.

13. GERTIE'S GARTER
Score: LIMIT
Run of 1-7 in one suit.
No Winds or Dragons.
Run of 1-7 in another suit.
Concealed (except last).
FISHING: 400 points.

14. YIN YANG
Score: LIMIT
1 1 2 3 4 5 5 in one suit.
5 5 6 7 8 9 9 in another suit.
No Winds or Dragons.
Concealed (except last).
FISHING: 400 points.

15. GATES OF HEAVEN
Score: DOUBLE LIMIT
Any one suit.
No Winds or Dragons.
Run of 2-8. Any tile 2-8 paired.
Pung of 1s. Pung of 9s.
Concealed (except last).
FISHING: 500 points.

16. CONFUSED GATES
Score: LIMIT
A Pung of 1s in any one suit.
No Winds or Dragons.
A Pung of 9s in a second suit.
A Run of 2-8 in a third suit. Any tile 2-8 paired.
Concealed (except last).
FISHING: 400 points.

17. RUN, PUNG AND A PAIR
Score: LIMIT
Any one suit.
No Winds or Dragons.
Run of 1-9.
A Pung and a Pair.
Concealed (except last).
FISHING: 400 points.

18. GRAND SEQUENCE
Score: LIMIT
Run of 1-9 in any one suit.
Any two tiles 1-9 paired.
Pung of Winds or Dragons.
Concealed (except last).
FISHING: 400 points.

19. WRIGGLY SNAKE
Score: LIMIT
Any one suit.
No Dragons.
Run of 1-9. One of each Wind
Any tile paired.
Concealed (except last).
FISHING: 400 points.

20. GUARDIAN WINDS
Score: LIMIT
Any one suit.
No Dragons.
Run of 1-9.
A Pung and a Pair of Winds.
Concealed (except last).
FISHING: 400 points.

21. WRIGGLY DRAGON
Score: LIMIT
Run of 1-9 in any one suit.
No Winds.
One of each Dragon.
One Pair of Dragons.
Concealed (except last).
FISHING: 400 points.

22. GUARDIAN DRAGONS
Score: LIMIT
Any one suit.
No Winds.
Run of 1-9.
A Pung and a Pair of Dragons.
Concealed (except last).
FISHING: 400 points.

23. DRAGON'S TAIL
Score: LIMIT
Run of 1-9 in any one suit.
Either a Pung of Dragons and a Pair of Winds,
or a Pung of Winds and a Pair of Dragons.
Concealed (except last).
FISHING: 400 points.

24. WARATAH
Score: LIMIT
Run of 1-9 in any one suit.
Pung of Red Dragons.
Pair of Own Wind.
Dragons may be punged from discard.
FISHING: 400 points.

25. FIVE ODD HONOURS
Score: HALF LIMIT
Any one suit.
Run of 1-9.
Five odd Honours, Winds and Dragons. No Pair.
Concealed (except last).
FISHING: 200 points.

26. DRAGON GATES
Score: LIMIT
Any one suit. Pung of 1s or 9s.
No Winds.
Run of 2-8. Any tile 2-8 paired.
Pung of Dragons.
Concealed (except last).
FISHING: 400 points.
27. HACHI BAN
Score: LIMIT
Any one suit.
Run of 8 tiles either 1-8 or 2-9.
3 Pairs of Winds or 3 Pairs of Dragons.
Concealed (except last).
FISHING: 400 points.

28. RED LANTERN
Score: DOUBLE LIMIT (if all tiles from wall except last)
LIMIT (Pungs from discard)
Pung or Kong of Red Dragons.
Pung or Kong of Own Wind.
Run of 1-7 in any one suit. Any tile 1-7 paired.
FISHING: The ground score is doubled 3 times plus any doubles
for Winds, Dragons and Flowers.

29. GRETA'S GARDEN
Score: LIMIT
Any one suit.
No Pairs.
Run of 1-7.
One of each Wind. One of each Dragon.
Concealed (except last).
FISHING: 400 points.

30. HITLER'S BLUNDER (GRETA'S DRAGON)
Score: LIMIT
Any one suit.
No Pairs.
Run of 1-7.
One each of Wind. Pung of any Dragons.
Concealed (except last).
FISHING: 400 points.

31. DRAGONET
Score: LIMIT
3 Pairs in any one suit ( NO TERMINALS ).
One Pair of Winds or Dragons.
One of each other Wind and Dragon.
No Pairs.
Concealed (except last).
FISHING: 400 points.

32. TRUE GATES
Score: LIMIT
Any one suit.
No Winds or Dragons.
Pungs of 1s and 9s.
Pairs of 2s, 4s, 6s and 8s.
Concealed (except last).
FISHING: 400 points.

33. GOLDEN GATES
Score: LIMIT
Any one suit. Pung of 1s or 9s.
No Winds.
Pairs of 2s, 4s, 6s and 8s.
Pung of any Dragons.
Concealed (except last).
FISHING: 400 points.

34. DRAGON'S BREATH
Score: LIMIT
Five Pairs in any one suit ( NO TERMINALS ).
No Winds.
One of each Dragon.
Any Dragon paired.
Concealed (except last).
FISHING: 400 points.

35. WINDFALL
Score: LIMIT
Five Pairs in any one suit ( NO TERMINALS ).
No Dragons.
One of each Wind.
Concealed (except last).
FISHING: 400 points.

36. UP YOU GO
Score: LIMIT
2 4 4 6 6 6 8 8 8 8 Any one suit.
One of each Wind.
No Dragons.
Concealed (except last).
FISHING: 400 points.

37. DOWN YOU GO
Score: LIMIT
2 2 2 2 4 4 4 6 6 8 Any one suit.
No Dragons.
One of each Wind.
Concealed (except last).
FISHING: 400 points.

38. UNIQUE WONDER (13 GRADES OF IMPERIAL TREASURE)
Score: LIMIT
1s and 9s from each suit.
One of each Wind.
One of each Dragon. Any tile paired.
Concealed (except last).
FISHING: 400 points.

39. ALL PAIR HONOURS
Score: LIMIT
Pairs of 1s and 9s in any suit.
May include Winds, Dragons or both.
Concealed (except last).
FISHING: 400 points.

40. HEADS AND TAILS (1's AND 9's)
Score: LIMIT
Pungs or Kongs of 1s and 9s in any suit.
No Winds or Dragons.
A Pair of 1s or 9s.
Exposed.
FISHING: The ground score is doubled 3 times and one double
for all 1s and 9s plus Flowers.

41. WINDY DRAGONS
Score: LIMIT
Pair of each Wind.
Two Pungs of any Dragons.
Dragons may be punged from discard.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.
42. ALL WINDS AND DRAGONS
Score: LIMIT
Pungs or Kongs of Winds and Dragons only.
Pair of Winds or Dragons.
Exposed.
FISHING: The ground score is doubled 3 times and one extra double for all Winds
and Dragons plus any extra doubles for Flowers, Winds and Dragons.
43. THREE GREAT SCHOLARS Score: LIMIT
Pungs or Kongs of all three Dragons.
Exposed.
Pung, Kong or a Chow and a Pair
of any one suit or Winds.
FISHING: A limit is scored for any hand containing the Three Great Scholars.

44. FOUR BLESSINGS Score: LIMIT


Pungs or Kongs of each of the four Winds.
Exposed.
Pair of anything.
FISHING: A limit is scored for any hand containing the Pungs
of each Wind.


45. GONE WITH THE WIND Score: DOUBLE LIMIT


Pungs or Kongs of each of the four Winds.
Exposed.
Pair of Dragons.
FISHING: A limit is scored.

46. LITTLE FOUR WINDS Score: LIMIT

Three Pungs or Kongs of Winds.
Exposed.
Pair of Winds.
Pung or Kong of anything.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Winds.

47. ALL HONOUR KONGS Score: DOUBLE LIMIT


Four Kongs of 1s and 9s in any suit with
Exposed.
Winds, Dragons or both.
Pair of Honours.
FISHING: The ground score is doubled 3 times plus any extra
doubles for cleared suit, Winds,
Dragons and Flowers.
48. CIVIL WAR Score: DOUBLE LIMIT (if all tiles from
wall except last)
LIMIT (Pungs from
discard)


Pungs or Kongs of North and South Winds. No
Dragons.
1 8 6 1 in one suit.
1 8 6 5 in another suit.
FISHING: 500 points (if concealed) or 400 points (Pungs from
discard).

49. CHRISTMAS CHEER Score: DOUBLE LIMIT

Pungs or Kongs of 2s and 5s in one suit. No
Winds.
Pungs or Kongs of Red and Green Dragons.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

50. CARNIVAL Score: DOUBLE
LIMIT


Pungs or Kongs of Red and Green Bamboos. No
Winds.
Pungs or Kongs of Red and Green Dragons.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.


51. SPARROW'S SANCTUARY Score: DOUBLE LIMIT

Two Pairs of 1 Bamboos. No
Winds or Dragons.
1 Pair of each of the Green Bamboos (2,3,4,6 and 8).
Concealed (except last).
FISHING: 500 points.


52. ALL PAIR JADE Score: LIMIT

Six Pairs of Green Bamboos (2,3,4,6 and 8). No
Winds.
(2 Pairs do not count as a Kong).
Concealed (except last).
At least one Pair of Green Dragons.
FISHING: 400 points.


53. IMPERIAL JADE Score: DOUBLE LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
Exposed.
Pair of Green Bamboos. One Chow allowed (beware of Kongs).
FISHING: The ground score is doubled 3 times plus any extra
doubles for Green Dragons,
Flowers and if No Chows.


54. JADE HAND Score: LIMIT

Four Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
Winds or Dragons.
Pair of Green Bamboos. One Chow allowed (beware of Kongs).
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and if No
Chows.

55. SNOWDROP Score: LIMIT

Three Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
Winds.
Pung or Kong of White Dragons.
Exposed.
Pair of Green Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

56. LILY OF THE VALLEY Score: DOUBLE LIMIT


Pungs or Kongs of Green and White Dragons. No
Winds.
2 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
Exposed.
Pair of Green Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

57. ALL PAIR RUBY JADE Score: LIMIT

1 Pair of Red and Green Dragons. No
Winds.
Five Pairs of any Bamboos.
Concealed (except last).
FISHING: 400 points.

58. RUBY JADE Score: LIMIT

Pungs or Kongs of Red and Green Dragons. No
Winds.
Pungs or Kongs of Red and Green Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

59. DAPHNE Score: LIMIT


Pungs or Kongs of Red and White Dragons. No
Winds.
Pungs or Kongs of Red and Green Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

60. ROYAL RUBY Score: DOUBLE
LIMIT


Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
Exposed.
Pair of Red Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.


61. RED LILY Score: DOUBLE
LIMIT

5 Dragons High Limits Slot Machine

Pungs or Kongs of Red and White Dragons. No
Winds.
2 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
Exposed.
Pair of Red Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

62. GREEN JADE Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of any Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

63. BAMBOO BRIDGE Score: LIMIT

One of each Dragon. No
Winds.
3 Pungs of any Bamboos.
Concealed (except last).
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


64. IRISH REEL Score: LIMIT

Pung of Green Dragons. No
Winds.
Run of 1-9 in Bamboos.
Dragons may be punged from discard.
Pair of Green Bamboos.
FISHING: 400 points.


65. LILLYPILLY Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of any Circles.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

66. WHITE OPAL Score: LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of any Circles.
Exposed.
Pair of any Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.


67. PEARL HAND Score: LIMIT

4 Pungs or Kongs and a Pair of the Circles No
Winds.
(2,3,4,5 and 8) and/or White Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

68. DRAGON'S BLOOD Score: LIMIT


Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Red Circles (3,5,6,7,9).
Exposed.
Pair of Red Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

69. VICTORY Score: DOUBLE
LIMIT

Pungs or Kongs of Red and White Dragons. No
Winds.
2 Pungs or Kongs of Black Circles (1,2,4,8).
Exposed.
Pair of Black Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.
N.B. The 1 Circles has special significance as it is known as
`the Moon of China' and
therefore it is counted as a Black Circle.

70. BUTCHER'S APRON Score: DOUBLE LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of Black Circles (1,2,4 and 8).
Exposed.
Pair of Black Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

71. WILLOW PATTERN PLATE Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
Pungs or Kongs of 1 Circles and 8 Circles.
Exposed.
Pung and a Pair of Red Circles (3,5,6,7 and 9).
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

72. MOON AT THE BOTTOM OF THE WELL Score: LIMIT

Four Chows of Circles. No
Winds or Dragons.
Pair of 1 Circles.
Concealed (except last).
FISHING: Bonus of 10 points plus Flowers are doubled 3 times
for Purity and 2 times for
Concealed Mah Jong plus any extra doubles for
Flowers.

73. RED CORAL Score: LIMIT

Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Characters
Exposed.
Pair of Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

74. RUBY CRACK Score: LIMIT


4 Pungs or Kongs and a Pair of the Characters No
Winds.
(2,3,4,6 and 8) and/or Red Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

75. WHITE SISTERS Score: LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of odd Characters.
Exposed.
Pair of odd Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

76. DRAGON'S WING Score: DOUBLE LIMIT

Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Even Characters.
Exposed.
Pair of Even Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

77. MIXED PUNG Score: LIMIT


4 Pungs or Kongs and a Pair in any of the 3 suits.
May include Winds and Dragons.
Concealed (except last).
FISHING: The Pungs are scored as exposed Pungs plus Flowers,
and doubled 3 times plus any
extra doubles for Dragons, Winds and Flowers.


78. DRAGONFLY Score: LIMIT (if all tiles from
wall except last)
HALF LIMIT
(Pungs from discard)


One of each Dragon. No
Winds.
Pung or Kong in each of the three suits.
A Pair of any suit.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

79. WINDVANE Score: LIMIT (if all tiles
from wall except last)
HALF LIMIT (Pungs from
discard)


Pung or Kong in each of the three suits. No
Dragons.
One of each Wind.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


80. WINDY ONES Score: LIMIT


Pungs or Kongs of each of the 1s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

81. WINDY NINES Score: LIMIT

Pungs or Kongs of each of the 9s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

82. SEVEN BROTHERS Score: LIMIT

Pungs or Kongs of each of the 7s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

83. THREE SISTERS Score: LIMIT


Pungs or Kongs of each of the 3s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

84. SUN RISE Score: HALF
LIMIT

Pung or Kong in each of the three suits.
Pung or Kong of East Winds.
Exposed.
A Pair of White Dragons.
FISHING: The ground score is doubled 2 times plus any extra
doubles for Winds and Flowers.


85. SUN SET Score: HALF
LIMIT

Pung or Kong in each of the three suits.
Pung or Kong of West Winds.
Exposed.
A Pair of Red Dragons.
FISHING: The ground score is doubled 2 times plus any extra
doubles for Winds and Flowers.

86. TRIPLE EAST Score: LIMIT


DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
).
Pung or Kong of East Winds.
Exposed.
A Pair of Red Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Winds and Flowers.

87. TRIPLE SOUTH Score: LIMIT

DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
).
Pung or Kong of South Winds.
Exposed.
A Pair of Green Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Winds and Flowers.

88. RED WARATAH Score: LIMIT

Pung or Kong of Red Dragons. Pair of Green Dragons. No
Winds.
Pungs or Kongs of Red Bamboos, Red Circles (3,5,6,7 and 9)
Exposed.
and Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

89. NUMBERS RACKET Score: LIMIT


Pungs or Kongs of the same number in each suit ( NO TERMINALS
).
Either a Pung or Kong and a Pair of Winds
Exposed.
or a Pung or Kong and a Pair of Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Winds or
Dragons.


90. DOUBLE NUMBERS Score: LIMIT

2 Pungs or Kongs of the same number in 2 suits ( NO TERMINALS
).
Pair of Winds or Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


91. WINDY CHOWS (CHEESES) Score: HALF LIMIT

One Chow in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 200 points.

92. CHOW MEIN Score: LIMIT


Chow 7 8 9 in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 400 points.

93. CHOP SUEY Score: LIMIT

Chow 1 2 3 in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 400 points.
94. HOVERING ANGEL Score: LIMIT

One Chow in each suit.
Pung of Own Wind.
Concealed (except last).
A Pair of White Dragons.
FISHING: 400 points.

95. PLUCKING THE PLUM BLOSSOM Score: LIMIT
FROM THE ROOF

The 5 Circles is known as the `Plum Blossom'. To obtain this
hand a
player must be fishing for the 5 Circles and takes a Loose
Tile which
is the 5 Circles.


96. PICKING THE MOON FROM Score: LIMIT
THE BOTTOM OF THE SEA

The 1 Circles is known as the `Moon of China'. To obtain this
hand a
player must be fishing for the 1 Circles and takes the last
tile on
the wall which is the 1 Circles.

97. SCRATCHING A CARRYING POLE Score: LIMIT

The 2 Bamboos is known as the `Scratching Pole'. To obtain
this hand a
player must be fishing for the 2 Bamboos and Robs a Kong of 2
Bamboos.


98. KONG UPON KONG Score: LIMIT
(TWOFOLD FORTUNE)

5 Dragons High Limits

If a player completes a Kong, with the Loose Tile completes a
second
Kong and with the second Loose Tile goes Mah Jong that player
is said
to have obtained Kong Upon Kong.


99. EARTH'S GRACE Score: LIMIT

This is scored by any player who, on picking up their original
13 tiles,
finds that they are fishing for Mah Jong and on the first
discard made
by East Wind, completes their hand.


100. HEAVEN'S GRACE Score: DOUBLE LIMIT
This is scored when East Wind picks up their original 14 tiles
and finds it
completed, irrespective of scoring value or cleared suit and
declares it
immediately.

5 Dragons High Limits


101. HEAVENLY PARADISE Score: EVERY COUNTER ON
THE TABLE


Pungs or Kongs of Red, White and Green Dragons.
Pung or Kong of Own Wind when it is the Wind of the Round.
Pair of any Wind.
Exposed.
A Bouquet of Flowers must also be held.
FISHING: A Double Limit is scored if a player is fishing for
Heavenly Paradise or if a player
goes Mah Jong but does not have a Bouquet of Flowers.

---- END LIST ----